Carol Wolf’s novels include urban fantasies Summoning and Binding, Books One and Two of the Moonwolf Saga, The Book of Lost Days, a science fiction adventure, Savage Island, and adventure mystery, Voyages of the Shep, a science fiction comedy, Coyote Run, an urban fantasy (with Eric Elliott), Playwrighting: the Merciless Craft; Comprehensive Techniques for Mastering Beginning, Intermediate, and Advanced Playwriting, and The Railroad that Love Built: The Yosemite Mountain Sugar Pine Railroad.
The World Snake is coming, devourer of Thrace and Atlantis… and the only one standing in its way is Amber, a sixteen-year-old runaway, recently arrived in Los Angeles.
Amber is more than just a girl with a stolen ID and an attitude; she is a daughter of the wolf-kind, a shapeshifter able to change forms at will. One night, as Amber prowls the Hollywood Hills in wolf form, she stumbles onto an occult ceremony, interrupting the ritual. As a result, Amber finds herself the unwilling mistress of a handsome demonic servant, Richard. Appearing as a fair youth of eighteen years, Richard is a demon accidentally summoned, then captured, by Dr. John Dee, court magician to Queen Elizabeth I. Richard has been trying for four centuries to free himself from a succession of masters and mistresses, but finds himself bound to Amber, the only one who can protect him from his greatest fear, the herald of the World Snake, the Eater of Souls. But all hell is about to break loose, and Amber and Richard are going to need some allies to stop the Eater of Souls and avert the World Snake, and the battle has only begun.
From Carol Wolf comes the urban fantasy debut The Summoning, a novel of a wolf girl, a demon boy, and a city on the edge of disaster.
What do you do after you’ve saved the world—and nobody believes you?
Amber is a teenage runaway, hiding out in Los Angeles, who is also a daughter of the wolf kind. And, not long ago, she had her own personal demon. Richard was her servant, her lover, and a hellish force bound to the earth against his will. Together they turned back the World Snake that threatened to destroy the city—and she had granted Richard his freedom.
Now Amber is alone, but nobody accepts that she has truly shed her demon. Many still fear the World Snake and seek to capture the demon’s power for their own purposes, unaware that Richard has already departed the mortal realm. Amber finds herself hunted, in both wolf and human forms, by cultists, illusionists, raisers of power, and even an evil veterinarian.
Saving the world was one thing. To save herself, Amber may have to call back her fearsome demon lover, who is no longer bound to obey her . . .
Coxley-3425-28,
or Krissie, as she is known to her sister constructs, is a
genetically-engineered product of the prestigious all-female Coxley
Clade. The Coxley Clade owns most of the top gene patterns ever
produced by the human race. Clade products are not told what lines
they are from, but Krissie is sure that she is a Digvy; polymath
Loren Callahan Digvy: physicist, engineer, poet, archeologist,
entrepreneur, starship captain and explorer. The best of the
best.
Krissie has the highest marks in mathematics, is a
rated athlete in four sports and is the youngest patent-holder the
Coxley Clade has ever produced. But the proof that she is a Digvy
will come when she perfects her shortcut for navigating between
stargates. Krissie launches herself on the run in her personal
intrastellar flight craft to jump the gates, and wakes up in a med
pod. She is told that her exit protocol from the Clade has been
advanced by five years, she is not a Digvy after all, or even a Clade
construct — or a female. Restored to her original gender, she is
being sent to the interdicted planet of her origin.
“Calling All Heroes! Come to Savage Island, and show the world your courage!”
Billionaire Jules Van Allan has sent a challenge to all the brave men of the world. Throughout human history, men have proved their courage by fighting hand-to-hand. On Savage Island, combatants will be paid five thousand dollars for every day they stay alive, and a hundred thousand dollars for every kill, while their fights are broadcast to the world. James Grayson has come to Savage Island to revive his failing career as a sportscaster and TV talk-show celebrity, by becoming the announcer for this deadly new sport. On the day the first combatants are released onto the Island to fight for their lives, Van Allan’s old enemy, Los Angeles District Attorney John Savage, announces his campaign for governor of California. James Grayson teams up with his rival and co-anchor, the enigmatic Lucy Tran, to discover the real reasons behind Savage Island.
Disaster! In a stupendous coincidence that could not possibly happen three times, the space shuttle Shepherd of the Stars is caught in an alien TECH beam and sent millions of light years away into an unknown part of the galaxy. When the few survivors have cleaned up the mess and fought off a couple of intra-ship insurrections, they organize themselves into a crew to save the Shep (all that remains of the ship’s name on the hull after the event) and plot a course for home. Trapped in a collapsing event horizon with the mysterious Fed ship Yage, the crew of the Shep struggle for their existence, forced to solve the mystery of the Yage’s strange behavior and continual reappearance to save their own lives.
Shannon’s move to Southern California, to the home of her new stepfather and his family, becomes a nightmare when her mother is struck by a car and left in a coma. Shannon finds refuge with a boy who she learns has the power to shapeshift, and to teach Shannon how as well. The excitement of her new adventures with Matt and his pack forces Shannon into choices she never imagined.
This book is designed to serve concurrently the writer who has never written a play, but would like to write a good one; journeyman playwrights who would like to increase their skill set, deepen their knowledge of the craft and increase the power of their work; and advanced playwrights who are seeking new horizons to challenge their already considerable craftsmanship.
For the beginning playwright, this book provides specific techniques in how to design your material to work in the theater; for the writer who is already a practiced playwright, this book provides a tool box of skills for plotting, story structure, character development, theatricality, and multiple uses of dialog, to broaden and strengthen your work. It provides a diagnostic tool for trouble-shooting your plays, so that every moment of your plays will work in the theater as you envision them.
For the advanced playwright, this book provides layers of techniques to test against your skill set, deepen your dramatic powers, and widen the horizons of your craft.
Carol Wolf’s plays have been produced on both coasts and on five continents. The plays of her playwriting students have been produced on both coasts and on four continents, so far.